
Because modding could cause conflict with future DLC ideas that would be a lot more fine tuned if released by Kalypso themselves. I don't know if modding support is still something being worked on by Kalypso, if they gave up on modding support, or if introducing modding at this point would just reduce the amount of attention Kalypso gives the game. Customization Mods (mods that enable use of non-Tropico flags, coat of arms, motto, island/nation name, etc) Advanced Military (ability to dispatch units to posts around the island which will decrease crime but also cause negative approval, less "mosquito" invasions and bigger and more impactful invasions, etc) Advanced Roads (connecting bridges, roads able to be side by side to add an avenue effect, better placement or placement override for roads, tunnels, and bridges, etc) maybe even introduce Asian, European, and other regional architectural building packs) More Building Options (more model choices for housing, parks, etc.



Drugs/Cartel Mod (i've heard people say this is a mod for Tropico 6, but I cannot find it anywhere) However there is an article that stands out for some modding assistance, yet the last post was over a year ago. I see a lot of people promoting the use of the Unreal Engine 4 (UE4) for modding support but again, no real source for that nor could I find modding tutorials for Tropico 6 to help those that encounter issues. Without a doubt Tropico 6 is a good game, but imagine the possibilities if Mods started popping up. I don't know if my research is just flimsy but I cannot find a proper excuse for the absence of modding for this game.
